using System;
using Server;
using Server.Gumps;
using Server.Misc;

namespace Server.Items
{
	public class HouseRaffleDeed : Item
	{
		private HouseRaffleStone m_Stone;
		private Point3D m_PlotLocation;
		private Map m_Facet;
		private Mobile m_AwardedTo;

		[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
		public HouseRaffleStone Stone
		{
			get { return m_Stone; }
			set { m_Stone = value; InvalidateProperties(); }
		}

		[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
		public Point3D PlotLocation
		{
			get { return m_PlotLocation; }
			set { m_PlotLocation = value; InvalidateProperties(); }
		}

		[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
		public Map PlotFacet
		{
			get { return m_Facet; }
			set { m_Facet = value; InvalidateProperties(); }
		}

		[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
		public Mobile AwardedTo
		{
			get { return m_AwardedTo; }
			set { m_AwardedTo = value; InvalidateProperties(); }
		}

		[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
		public bool IsExpired
		{
			get { return ( m_Stone == null || m_Stone.Deleted || m_Stone.IsExpired ); }
		}

		public override string DefaultName
		{
			get { return "a writ of lease"; }
		}

		public override double DefaultWeight
		{
			get { return 1.0; }
		}

		[Constructable]
		public HouseRaffleDeed()
			: this ( null, null )
		{
		}

		public HouseRaffleDeed( HouseRaffleStone stone, Mobile m ) : base( 0x2830 )
		{
			m_Stone = stone;

			if ( stone != null )
			{
				m_PlotLocation = stone.GetPlotCenter();
				m_Facet = stone.PlotFacet;
			}

			m_AwardedTo = m;

			LootType = LootType.Blessed;
			Hue = 0x501;
		}

		public HouseRaffleDeed( Serial serial )
			: base( serial )
		{
		}

		public bool ValidLocation()
		{
			return ( m_PlotLocation != Point3D.Zero && m_Facet != null && m_Facet != Map.Internal );
		}

		public override void GetProperties( ObjectPropertyList list )
		{
			base.GetProperties( list );

			if ( ValidLocation() )
			{
				list.Add( 1060658, "location\t{0}", HouseRaffleStone.FormatLocation( m_PlotLocation, m_Facet, false ) ); // ~1_val~: ~2_val~
				list.Add( 1060659, "facet\t{0}", m_Facet ); // ~1_val~: ~2_val~
				list.Add( 1150486 ); // [Marked Item]
			}

			if ( IsExpired )
				list.Add( 1150487 ); // [Expired]

			//list.Add( 1060660, "shard\t{0}", ServerList.ServerName ); // ~1_val~: ~2_val~
		}

		public override void OnDoubleClick( Mobile from )
		{
			if ( !ValidLocation() )
				return;

			if ( IsChildOf( from.Backpack ) )
			{
				from.CloseGump( typeof( WritOfLeaseGump ) );
				from.SendGump( new WritOfLeaseGump( this ) );
			}
			else
			{
				from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
			}
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 1 ); // version

			writer.Write( m_Stone );
			writer.Write( m_PlotLocation );
			writer.Write( m_Facet );
			writer.Write( m_AwardedTo );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 1:
				{
					m_Stone = reader.ReadItem<HouseRaffleStone>();

					goto case 0;
				}
				case 0:
				{
					m_PlotLocation = reader.ReadPoint3D();
					m_Facet = reader.ReadMap();
					m_AwardedTo = reader.ReadMobile();

					break;
				}
			}
		}

		private class WritOfLeaseGump : Gump
		{
			public WritOfLeaseGump( HouseRaffleDeed deed ) : base( 150, 50 )
			{
				AddPage( 0 );

				AddImage( 0, 0, 9380 );
				AddImage( 114, 0, 9381 );
				AddImage( 171, 0, 9382 );
				AddImage( 0, 140, 9383 );
				AddImage( 114, 140, 9384 );
				AddImage( 171, 140, 9385 );
				AddImage( 0, 182, 9383 );
				AddImage( 114, 182, 9384 );
				AddImage( 171, 182, 9385 );
				AddImage( 0, 224, 9383 );
				AddImage( 114, 224, 9384 );
				AddImage( 171, 224, 9385 );
				AddImage( 0, 266, 9386 );
				AddImage( 114, 266, 9387 );
				AddImage( 171, 266, 9388 );

				AddHtmlLocalized( 30, 48, 229, 20, 1150484, 200, false, false ); // WRIT OF LEASE
				AddHtml( 28, 75, 231, 280, FormatDescription( deed ), false, true );
			}

			private static string FormatDescription( HouseRaffleDeed deed )
			{
				if ( deed == null )
					return String.Empty;

				if ( deed.IsExpired )
				{
					return String.Format(
						"<bodytextblack>" +
						"This deed once entitled the bearer to build a house on the plot of land " +
						"located at {0} on the {1} facet.<br><br>" +

						"The deed has expired, and now the indicated plot of land " +
						"is subject to normal house construction rules.<br><br>" +

						"This deed functions as a recall rune marked for the location of the plot it represents." +
						"</bodytextblack>",
						HouseRaffleStone.FormatLocation( deed.PlotLocation, deed.PlotFacet, false ),
						deed.PlotFacet
					);
				}
				else
				{
					int daysLeft = (int)Math.Ceiling( ( deed.Stone.Started + deed.Stone.Duration + HouseRaffleStone.ExpirationTime - DateTime.Now ).TotalDays );

					return String.Format(
						"<bodytextblack>" +
						"This deed entitles the bearer to build a house on the plot of land " +
						"located at {0} on the {1} facet.<br><br>" +

						"The deed will expire after {2} more day{3} have passed, and at that time the right to place " +
						"a house reverts to normal house construction rules.<br><br>" +

						"This deed functions as a recall rune marked for the location of the plot it represents.<br><br>" +

						"To place a house on the deeded plot, you must simply have this deed in your backpack " +
						"or bank box when using a House Placement Tool there." +
						"</bodytextblack>",
						HouseRaffleStone.FormatLocation( deed.PlotLocation, deed.PlotFacet, false ),
						deed.PlotFacet,
						daysLeft,
						( daysLeft == 1 ) ? "" : "s"
					);
				}
			}
		}
	}
}
